Blue post about “dumbing down” gear stats.
I have to say I completely agree with this mentality.
Reasons behind the item stats changes in Cataclysm
I find many of these arguments to be elitist. This is not a “catering to the casuals” issue. This is an issue that even some of our most educated and math-savy players could not make gear decisions without the help of external tools. We’re much less concerned about more casual players because the specific choice of upgrade will mean less for them (skill outweighs the contribution of stats for all but the absolute best players) and they often choose pieces based on things like art over stats.
I’m talking about very hardcore raiders who no longer could eyeball a piece of gear with any degree of authority. I might believe that some very few of you are so proficient with the math as to be able to eyeball the stats, but I think you are vastly overestimating the number of players who can or do. Remember, the formula to convert armor penetration into damage was so complicated that we had to take the unusual step of actually spelling out how it was calculated.
With this change will you still have to make hard choices about upgrading? Absolutely. Will there still be quasi-religious debates about which neck is best in slot for a given spec? Of course. Will you still need to understand the mechanics to make the best choice for your character? We think so. One of our overall design philosophies for WoW (and Blizzard) is to be simple but have a lot of depth. Some people mistake needless complexity for depth.
Wouldn’t it be nice to not have to load your character up in RAWR all the time to figure out what gear you should be going for next? I am not saying RAWR or spreadsheets will stop being used completely since it does help provide a picture of gear synergy but with less stats to worry about it should be a lot easier to see how a piece of gear is going to fit into your current arrangement a lot easier than in the past.
Sure, gear rankings will still be relative to the rest of the gear you currently have equiped as well as what gear you will ultimately have access to, but there should still end up less need for detailed gear analysis when a staff drops in a new raid.
I can’t say I am going to miss ArP as a stat. Frankly Blizzard ended up doing with this stat for cats what they did away with for armor on trinkets with bears. When Armor multiplied for bears from trinkets Blizzard found bears wearing old gear or grinding to get one particular trinket because the stat benefit was too great. This might have been the same issue with cats in Icecrown and the ArP trinkets from Naxx and Ulduar except with the right combination of gear the hard ArP cap can be hit now… of course this uses the same approach Blizzard wanted to get away from because of the very narrow gear selection to make this happen. Also, depending on the gear in Icecrown we could see 80 cats in Icecrown gear LFG Naxx or Ulduar for ArP trinkets since it is entirely possible the trinket procs post ToC might be necessary again.
Anywho, just another nice change on the horizon in this druids perspective. It will save me a lot of time when gearing up my alts or knowing which tree gear to pick up instead of DE just in case I need to heal something.