Amazing what a 3rd night can do.

So we added a 3rd night of raiding this week and it paid off.

Al’Akir down!

We typically only raid 5-6 hours per week and although we can get through all our farm content in that time we found it difficult to get over the hump on both Al’Akir and Nef. We finally got Nef down too it seems (<20% wipe) and we will most likely extend the lockout to assure it happens before our MT goes on vacation.

Al’Akir is not a horrible fight it just takes 100% perfection from everyone in all phases… lol.

P.S. Start phase 3 at the top and work your way down, it made all the difference in the world… I mean a change to that way and on the 2nd try have no one die and kill the boss difference.

A big congratulations to the crew that was there, especially our uber DPSing Pally that healed the fight while hating every minute of it.

On that note, I had someone “in game” mail me about our tank opening. Sent you back a mail, read it if you get a chance… and by the way, can you tank for us Tue night 7:45 server to show the group what you can do? Oh, and yeah, you will be tanking Nef. Oh, and if you know a healer and some DPS that would like to do some successful raiding let me know… oh, I kinda have a plan… it’s in the game mail.

Some kitty Al’kir tips…

  • Go crazy in phase 1 because you most likely won’t get to use shred in phase 2. Personally I will push to move some DPS to his backside with a healer but I don’t think we are doing this fight again until we do it on heroic.
  • In phase 2 just do whatever you are told and don’t die.
  • In phase 3 just do what DPS you can while mangle spamming.

Honestly this fight sucks as kitty and as soon as my boom gear is up to snuff I will be changing DPS specs for this fight.

Heroic Hal Vid and short explination

Here is our video from our Heroic Hal kill. Note I am tanking Skull. I set X as my focus and when Skull is at about 10% of health remaining I taunt X off one of our tanks. I tank X until he dies and I then switch to kitty and DPS down the remaining Drake and then Hal. If I hear our main tanks having a problem I might even taunt earlier and blow a couple CD’s (Barkskin, SI).

You will not hear me talk in the video but you will hear some of my guild mates as mumble was giving me issues (mumble is hic version of vent running on a Ti99 somewhere in the south ;))

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Cho’gall Down.

I wish I could say I did this as a Kitty but I didn’t.

Could we have downed this if I was Kitty… yeah, probably as we had gotten him down to 5% previously however going boom made it A LOT easier.

Does this mean my thoughts on feral have changed? Not one bit.

We were doing this on 10 man and with only 2 ranged classes in our mix. If we had a third I could have stayed cat and we would have been fine.

The balance spec really shines on this fight. I would recommend glyphing for the 50% slow using hurricane.

Sadly, due to gear, I could not even break 10K on this fight… but I was learning the timing of the ooze spawns and probably over focusing on making sure the adds were contained.

Boomkin is a lot of fun, I seriously recommend it if you are not needed to tank at all to run this as your second spec and collect gear. It will come in handy I am sure for heroic fights that are melee unfriendly.

Get better or GTFO

Yes, I know… I am on some sort of posting tangent… it happens when you decide to take up Archeology… my readers thank you Blizzard… or maybe they don’t… I dunno.

I want to touch on a comment I made in a previous post about getting better or finding a less hard core guild.

I am very fortunate that I am 10 man raiding with a group of guys that feel it’s bring the player, not the class/spec.

So far, with that mentality, we have accomplished quite a bit. The group was able to get server first Heralds title in Wrath as well as first kill on LK (again, 10 man)… this was with raiding maybe 6-10 hours a week… a far cry from a hard core raiders schedule.

What this means, as opposed to Hard Core guilds, we change our strategy to fit our composition and not the other way around.

We are melee heavy and we find ourselves deviating from the suggested strategy quite frequently in order to progress. Honestly, it makes the whole raiding and gaming experience that more fun. Hard Core guilds are all about progressing quickly and if that means you get benched for a fight or 2, you get benched for a fight or 2.

My point is don’t blame Blizzard. They really have done a good job balancing, what is left are raid leaders and guild masters that don’t actually take the time to dissect parses and go off general numbers or just look at a site like SoDps and decide to bring someone else.

If you are raiding with a guild like that, you are in the wrong place. Trust me, I am not the only lucky kitty to be in a good guild having success progression raiding.

Good luck, do what you can to improve your game, find a group worthy of your time and expertise. You will find that typically hard core guilds have to raid twice as much to find the same success as a dedicated group that knows how to strategize through diversity… and that is a much more rewarding experience IMHO.

Gives you more time to dig up fossils… ugh.

Just this kitties 2 cents, if I get to the point where I actually feel gimped I will let everyone know.

Guild fun and excitement

I am really excited by our new guild, With Feeling.

Just for some history…

My first couple of guilds when I started WOW were created by a lot of new players that started out on Drenden shortly after the BC release. We were clueless about things like raiding and Attunement and we ultimately broke apart and found guilds that could help us move into the raiding scene and teach us what the heck to do outside of leveling.

My first real taste of raiding came from joining Aetherial Circle. I raided in BC with AC until they went on a raiding Hiatus before Wrath. I joined Knight Watch at that point to continue BC raiding (BT more specifically) and stayed with them into Wrath til somewhere in Ulduar.

I had an opportunity to return to AC as part of a dedicated 10 man group working on hard modes, heroic raids, and getting ponies (mounts) and titles (I like collecting titles) and even better on nights that my wife approved… and only 2 nights per week down from 3. We were wildly successful and were typically in the top 3 on server for 10 man progression and achievements. Toward the end of Wrath and going into the next Xpac we stopped raiding before we downed LK heroic and to continue raiding I joined Dsylxeic on Drenden and went back to 25 man raiding. It was awesome and I was fortunate enough to get a LK hero kill in before Cataclysm. I left Dsylxeic prior to Cataclysm because there was no way I could keep up with the schedule of a hard core raiding guild… 4 nights a week just won’t happen for me… heck, 3 is even tough.

Due to wanting to do nothing but 10 man content going forward, especially with the changes made by Blizzard, our old AC 10 man broke off from AC which had become defunct during Wrath due to various reasons. We started With Feeling and invited back all the old AC players that had gone elsewhere. We have had a lot of people return and we have also brought in (merged) with another successful 10 man guild Paragon.

We have started to return to raiding and all 3 10 man groups we were able to field all downed Magmaw, I believe on our first night of tries. We are running old content on off nights where people are interested and getting a lot of those guild achievements (I even got my ironbound protodrake finally).

We are doing a pretty nifty guild organization of raid teams. Thus far we have our original 10 man from AC that we have reorganized due to attrition (well, we probably are not quite finished yet), we have a 10 man raid group of Hawaiians (No, that is not a fancy way of saying Canadians). And we have the Paragon 10 man raid group. Any group within the guild is free to manage their group and raid as they see fit and I think the structure is going to work out nicely. No forcing of any guild DKP policy or any of that nonsense. Each raid team can distribute loot how they see fit. Any raid team can fill an open spot with anyone they want, Etc.

Honestly, I am so excited about the dynamic and possible success I am sure that Blizzard will remove 10 man raiding completely in the next expansion… LOL.

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