So I visited HERE and just watched the video (specifically the Q&A from the feral at 28:50) and the response from the crowd (and the Dev.) just sickened me.
Did I miss when Feral druids became Uber in PvP? Ferals in PvP won’t be able to put up a rip and turtle in bear and just watch you bleed to death anymore in MoP, That’s why we created the extra tree to split bear and cat talents out. Audience cheers? Really? WTF? I don’t remember Feral PvP ever being easy. I remember it being tolerable with ArP though still a pain in the arse as I was always expected to do things like cyclone and heal which fundamentally as a feral sucked. Even then they killed ArP. They took away our ability to shift out of snares. They took away the nice vial trinket proc (O.K., that was OP for more than just ferals). But when the hell was feral PvP put up a rip, go bear, I win? WTF? What crappy ass players are these ferals going up against?
Honestly, I don’t really have a strong stance for either keeping BearCat or losing BearCat. But tying that change due to PvP was just a WTF moment for me. For PvE I don’t this change is a big deal because most ferals are just going to dual spec into bear tank and kitty dps since at endgame collecting caster and physical DPS sets is just too much a pain in the arse. That and when a tank doesn’t show usually the first glance comes our way as a sub. All BearCat was good for in PvE was really the oh crap moments and in good guilds these are few and far between.
Maybe that is what I should be doing before MoP releases. Griefing people in arena with a rip, shift bear, win. Yeah, that’s the ticket.
So last night when I decided to compare Boom and Kitty DPS on a target dummy I witnessed the UI changes from Blizzard (yes, these are probably in beta also but all my beta time has been as a kitty) and my gosh they are making it almost dummy proof within the packaged UI to caster DPS.
As boomkin when you get to an eclipse the spell you should now be casting lights up on your cast bar including your nuke when off CD.
Blizzard is making it so DPS spend less time watching procs, buffs, and DoTs and more time watching for fire, void zones, or other game elements.
Will it work and improve the player base so more people can accomplish end game content?
I am going with yes, but just a small increase. I have played with enough people that this alone still won’t make a difference.
Want people to see more endgame content Blizzard? Remove mechanics that are 100% RNG and try to limit fights to skill, gear, and experience. RNG is nice and all but when you have to spend an extra 2 hours or 2 weeks killing a boss because the stars have to align even though everyone is a good player and knows that fight something is wrong.
It’s like playing a football game, winning on the scoreboard, and then having to flip a coin to see if you need to play the whole game over before it counts… lol
I don’t know, maybe that “luck” variable is important too. It adds an element of chance to the game beyond simple mechanics rolls that keeps the addicts coming back for more.
Anyway, didn’t mean to go off on a tangent there. Boom is noobalicious, and from what I hear so are other ranged/casting classes now with the UI change. My RIP does not flash when it drops off or FB light up when I hit 5 combo points and a RIP is still up so I guess we still get to claim to be one of the harder class/spec to play. I think even though they made cat mechanics a little more forgiving there is still a place for the pro kitty and they will get a little higher in the meters for it.
On that note, word has it Fbn is broke and will not be fixed until Cataclysm. Ovale is functional, but looks to have bad suggestion code from what I saw playing around with it last night. I suggest getting something like NeedtoKnow to watch your bleeds and on boss fights just be aware of when to swap out FB to refresh RIP toward the end of a fight.
Good luck Kitties.