So I am downloading the MoP Beta now. It’s Big…. and slow.
Once it’s finished and I can get into play I will start posting and covering feral details. With this Beta extending to so many users I am sure there will be a lot of good information out there but I will make sure to put in my 2 cents… as usual.
So Requiem is 6/8 Heroic DS now and we are trucking along with a lot of new blood and sitting on a roster of about 31 players for our 25 man raid so we don’t ever really have a reason now to take a foot off the gas… which is good because now that MoP Beta is out we only have so much time to finish off current content on and finish up some achievements.
The main reason for my post is a look at the new glyphs. It looks like they are making a lot of the core talents we have had in the past and giving us the ability to keep them through glyphs. Personally I like as we will be able to change our play style much easier between encounters now. Let’s take a look…
- Glyph of Amberskin Protection – Reduces the chance you’ll be critically hit by 25% while Barkskin is active.
- Glyph of Cat Form – Increases healing done to you by 20% while in Cat Form.
- Glyph of Claw – Your Claw and Mangle (Cat) attacks reduce the movement speed of the target by 50% for 12 sec.
- Glyph of Fae Silence – Faerie Fire used in Bear Form also silences the target for 3 sec, but triggers a 15 sec cooldown.
- Glyph of Frenzied Regeneration – While Frenzied Regeneration is active healing effects on you are 40% more powerful, but causes your Frenzied Regeneration to cost 60 Rage initially and no longer convert rage into health.
- Glyph of Prowl – Reduces the movement penalty of Prowl by 100%.
- Glyph of Shred – While Berserk or Tiger’s Fury is active, Shred and Ravage have no positional requirement.
- Glyph of the Chameleon – Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.
- Glyph of the Orca – Your Aquatic Form now appears as an Orca.
- Glyph of the Predator – Your Track Humanoids ability now also tracks beasts.
- Glyph of the Stag – Your Travel Form now appears as a Stag and can be used as a mount by party members.
So some pedestrian stuff replacing old talents, some fun stuff giving ferals a little something to play with how they look when shifted including a ridable form that will launch a 100 inappropriate jokes, the ability to track beast which I like, the awesome solo PvE stuff faster with not losing speed when stealthed, and a nonsense glyph which leads me to believe more bosses coming that I can’t shred… or lets hope it’s for PvP purposes.
As far as the next expac goes I am really liking everything Blizzard is bring to the table. Little pets battles, ranked 5 man dungeons with gear and mount rewards, more LFR goodness, a new race and class, lots of early raid content, and hopefully even account wide mounts, pets, and achievements which might have me playing my hunter more 😉
Ok, just in case… MoP = Mist of Pandaria
Lets take a look at the new talents available, and let me start by saying it’s weird to have a bunch of talents to choose from that don’t necessarily give any kind of advantage to my main role as a damage dealer. Here is a LINK to the full descriptions of every talent.
The first choice is between Feline Swiftness, Displace Beast, and Tireless Pursuit. I think the constant 20% increase to speed while in cat form is a no brainer here, the others look more useful for PvP. Granted there might be particular PvE boss encounters that might favor one of the others but in general I think FS is the way to go.
The next level we choose between Nature’s Swiftness, Renewal, and Cenarion Ward. Let me say that I like the last option the best as it gives us the ability of an instant cast HoT while in Cat form. This screams raid utility to me and from a kitty that prides himself on helping the raid beyond just dealing damage I like the difference this could make in a PvE encounter.
Next we choose between Faerie Swarm, Mass Entaglement, and Typhoon. I think here Typhoon will be what I choose, an in Cat form knockback… SWEET! Faerie Swarm is replacing FF and depending on raid comp might be needed instead but I raid 25 man I am going to wager the debuff can be applied by someone else. The ME talent might be useful in certain encounters but is not castable in Cat form so I kinda don’t like it.
The next level we have Wild Charge, Incarnation, and Force of Nature. From a shear DPS vantage point I kinda like Force of Nature if the trees do high damage. It’s castable in Cat form and easy DPS. The other 2 talents sound similar with one having a charge component and the other one not. Wild Charge seems pretty dumb actually, It puts me behind the boss and lets me ravage without a positioning requirement… ah… yeah, ok. Incarnation looks the best, which allows ravages from behind without the need of being in stealth. It looks like with this talent we would open with berserking and ravaging our butts off with the 50% increase to crit with ravage at boss health above 80%…. interesting.
The next level is my first disappointment. 2 of the 3 choices are basically for bear as using them puts us into bear form automatically. So we choose from Demo Roar, Bear Hug, and Ursol’s Vortex. I am so picking UV here, not that as a kitty we have much choice. It’s an AoE grip usable in Cat form. That is just sick OP if you think about it. In PvE we get to suck mobs to us and swipe… I freaking love it. It makes us an adds magnet (or lets us pick a spot for the magnet) for 15 seconds. Honestly this is probably an awesome raid utility on fights with a pesky add phase.
Our last selection at level 90 is a complete disappointment. Heart of the Wild, Master Shapeshifter, Distanglement. HotW is most likely the given as it takes Hit to 100% and gives us an INT boost from agility which will improve our utility heals. The other 2 look very PvP centric.
The last cool thing to note, and I don’t know how the heck they are going to actually get this to work in game is Symbiosis. Basically we get to target another player and grab an ability belonging to that targets class within the limits of our specialization. This has buggy written all over it imho. Our target gets one of our abilities, also based on our spec. It sounds pretty cool as we get the special for an hour and it lasts through death so basically we will be doing this before a fight starts but I might see where a mid fight application might prove useful. If we get to use this attack in kitty form I say cool, Kitty Pyro? Kitty Chain Lightning? Ok, probably not since we would have to be in boom spec for that I would guess. So Kitty FoK / Swipe AoE craziness? Lots of possibilities here and I am sure some leet guild will figure out some way to exploit this running a party of half druids to down some heroic boss.
All in all, I guess these changes have the ability to drastically change the way we play our kitty. The question is do we use this stuff? Does it matter in terms of DPS? Will it make playing more fun? My guess is at first playing might be more entertaining but in the end if my damage sucks I won’t be happy.
It’s so cold in my office (we have no heat… it’s Florida… long story) that my Overclock on my E6600 is running 10 degrees cooler on each core than normal and my GPU is running 10 degrees cooler as well.
I can’t feel my feet.
I am looking forward to tonight. We downed Magmaw, ODS, and Halfus Tue night and were able to get Valiona & Theralion to I think 20%ish? They will fall tonight and my guess is we will then take a look at Throne of the Four Winds.
Tuesday night Malevolence dropped but I passed to our hunter… (long story). It made me start thinking though about that age old (Ok, only since Wrath) question: Hunter gear or Kitty gear? My thoughts is that with FAP no longer being present on weapons and our damage being tied to weapon damage it should be Kitty first then Hunter. I mean for a hunter it is a stat stick, and they have single handed options (Blizz, be fair and let druids dual wield swords, axes, and the like…. ok, jk… or not, I mean how does a hunter duel wield axes while shooting a bow… seriously.) where for us one of the biggest upsides to the upgrade is the weapon damage itself. Good news, I am sure we will be killing these easy bosses every week at least until we have no upgrades left from them and we start looking at saves… so it’s not like I won’t pick this up sometime soon.
By now most people have most likely heard about the incoming feral/druid PvP nerfs… and PvE nerf… that we can no long shift out of movement impairing effects… and of course all the new cast times, durations, and limits. Honestly I am sick of PvP changes impacting my PvE enjoyment. Not having instant roots with the glyph sucks as I was really enjoying that aspect of feral in 5 man’s and raids. Not being able to shift out of Static Cling fighting Asaad just flat out sucks.
As far as these changes to feral and PvP and the changes to all the classes… it looks to me that Blizzard is trying to shorten the time investment of arena… which is hard to complain about, but I think we just got regulated to CC and bear duty as a feral. We will just get destroyed as a kitty IMHO. Well at least we had some time as viable PvP in feral form, I guess all druids will go back to resto/boom for PvP. Honestly, a good feral in arena (not that I ever was one) had gotten to be quite a bother so not surprised at all of the changes.
So I decided I was going to get this list together tonight… and BAM, I had already been beaten to the punch…
So what can I add to this…. well, not a whole heck of a lot. The list and explanations at the Fluid Druid at first glance look really good to me.
I am sure things will change somewhat post release and pre raiding so stay tuned. I will definitely do my usual tweaking of the list to highlight how to best utilize your time and still gear up as best as possible.