Archive for the ‘PVP’ Category

Ok, since Karthis asked I figured I would write something up on this topic having done arena quite frequently in BC.

Ferals in arena have typically been very weak and had to be played a certain way to be successful. Ferals in Battlegrounds I think have always had some pretty good success but lets be honest, you will always be limited by the group you are with… don’t be surprised as Alliance being in a BG and being beaten up by 6 horde at once with no support… lol

I am going to skip how PvP was for us in BC because it really doesn’t apply any longer.

Wrath PvP for feral is all about DPS and burst damage. Our PvP gear no longer contains any intelligence so you just will not have the mana for much shifting so going caster for cyclones, roots, and heals are mostly off the table.

I would go with THIS spec

The basic strategy is to seek and and kill players in this order…

  • Healers (excluding Pally. Pally you CC while others and yourself kill something else)
  • Clothies
  • Everything else
  • Warriors
  • Pally

Bursting down healers and cloth DPS will be your main role in Arena.

The biggest issue facing ferals right now are all the abilities you are going to have to pop in succession. I always find my biggest problem is not enough fingers.

Pounce, Shred, Savage Roar, Berserk, Tiger’s Fury, Rip, Maim, Ferocious Bite, Mangle, Charge, Shift, Rake, Faerie Fire, Dash, Prowl (these are in no particular order)…

You will most likely need to use all these abilities at some point in any given fight to be successful and that is just in cat form.

As far as gearing goes you want to get what PvP that you can. I always try to replace my weakest PvE pieces first and then go from there. I used up an overabundance of Valor tokens to get all my Hateful leather. It won’t take too much BG’s to round out your gear with wrists, neck, rings, boots. The top feral druid in 2’s right now was wearing Titan-forged Rune of Determination so I picked up one of those as well.

Now that I have geared up as much as I can I might start doing 2’s again having taken off from arena for quite some time with PvE taking up all my time. Even though I have yet to arena at 80 I would expect an opener to go something like this…

Pounce, Shred, Savage Roar, Tigers Fury, Berserk… At this point depending on what your enemy is doing you will either shred more or mangle then blow points on a rip or maim. To close gaps you either Cat charge or go bear and bear charge bash. If you can get a Rake and Faerie Fire in there it is always a good idea. As soon as Berserk is over you will want to use Tigers Fury when it is up.

Bottom line is keep constant pressure on casters and healers. If you can get Out of Combat at any time toss yourself a couple heals, shift to cat, re-stealth and get ready for a new opening rotation. Get ready to go Bear when dealing with physical DPS classes. Glyphed maul rules in 2’s along with 360 swipe.

Currently the new fad in 2’s is Feral/Pally and I noticed that there was even a thread on it HERE

In Battlegrounds, use stealth to your advantage. Get behind enemy lines and take towers, flags, kill healers in the back… your role is to disrupt as much as possible.

I just want to give a shout out to my arena partner (Petsareus) for a good night of owning face. We went 7-3 and one loss was due to rust of taking what felt like a couple weeks off… and just a poor decision on my part. We avenged that lost on the next 2 by killing the same team twice within about 15 seconds… ROFL. They must have been absolutely confused as to how a team they just beat ran right over them twice in a row at that. Well, not having your PvP buttons ready, forgetting in general what you are about to be doing, and then going after the wrong target first can mess up what should be an easy fight.

One thing I have done that I think made a decent difference last night is stopping using maim and using rip instead. I am thinking in 2v2 it is better to burn a healer or Hybrid class than to CC him. I guess FB isn’t a bad option either although I hear rip is the better way to go with damage that can sneak up on them.

We are a hunter/feral combo and so far have had a tough time breaking through to 1600 from 1500 although if last night is any indicator we might be on our way. What sucks are the new teams we face sometime that are just starting out… you know, the ones sporting full T6 and 2, yes not 1, but 2 Warglaive of Azzinoth… those teams kill us REALLY fast.

If anyone has any tips for 2v2 hunter/feral, notice FERAL, not resto, please feel free to leave any helpful comments. I am hoping to get a personal rating high enough for the S4 upgrades (boots, belt, bracers).

Ouch. Not only do I suck at Arena PvP due to my “clicker” nature of game play, interface hardware, and lack of experience but going up against players that are Spec and geared for it sucks… but the Q times went quickly and we got our 10 matches in about 30 minutes and PvP points are points… even though something tells me we have a long road ahead to actually get any gear it is still another facet of the game and fun to play.

I think the best 5 man would be a Priest, Pally, Rogue, Lock, and Mage… but what do I know… LOL

Armory for Jacemora
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