So instead of working on leveling my enchanting… 423 and should have already hit 425 this morning and spent the day barking on trade channel for free chants your mats and I name my 3rd child after your toon if I get a point… and no, I am not actually having a 3rd child, 2 is more than enough.
My lock continues to struggle leveling tailoring… this could be a condition of being level 71 and sitting in an inn instead of killing cloth dropping humanoids.
Inscription on my level 65 Death Knight is going well although my first attempt of a card of Nobles didn’t go very well and that dang 7 of death isn’t selling on the AH even though I undercut the other 4.
My herbalism is 450, not hard to accomplish when you are picking herbs for an 450 Alchemist and a Inscriptionist.
I do need to pick a 2nd profession for my DK… either Blacksmithing or Engineering or maybe even Mining I I want that kind of torture starting from level 0.
There is definitely a lot of AE (area effect damage) going on in World of Warcraft dungeon runs at the moment. We’re not too worried about it for now – on the contrary it’s nice to see so many people doing the level-up dungeons on the way to level 80. If we find that AE tank + AE damage strategy (with no sheeping, sapping or other crowd control) is the only way people are running heroics and raids, then we’ll probably make some changes, but for now we’re content to just see what happens.
Having said all that, we feel like a few groups are being left out of the AE fun, which makes them of less utility in the 5-player dungeons. We aren’t able to provide a lot of details yet, but here are some upcoming changes we’re making.
- Shaman – we are removing the threat component from Fire Nova Totem and Magma Totem and increasing the damage from Magma Totem. This should provide the Elemental shamans in particular with some formidable AE.
- Rogue – we are removing the cooldown from Fan of Knives and adjusting the damage calculation slightly to make daggers more useful for this ability.
- Druid – we are adding Swipe (Cat) as a baseline ability.
Lets start with the first 5 points…
5/5 Ferocity – When grinding and leveling we rip not bite so no Feral Aggression
3/3 Feral Instinct – We want the best chance of going undetected in stealth
2/2 Savage Fury – +20% Mangle DMG
3/3 Thick Hide – For bear O crap moments
2/2 Feral Swiftness – +30% faster in cat form even indoors now and +4% to dodge
1/1 Survival Instincts – Another O crap button but used in Cat or Bear
3/3 Sharpened Claws – +6% to crit
3/3 Preditory Strikes – Bonus attack power
NO SHREDING ATTACKS – not wasting 2 points on shred or lacerate
1/1 Feral Charge – now used in cat form as well.
NO Nurturing Instinct
2/2 Primal Fury – Faster combo points
2/2 Primal Precision – 10 Expertise and 80% refund of energy on missed attacks
5/5 Heart of the Wild – Greater Int, STA, and AP
3/3 Survival of the Fittest – Increase of all stats and less chance to get Crit
1/1 Leader of the Pack – +5% to Crit
3/3 Preditory Instincts – +10% damage to Crits
3/3 Infected Wounds – -20% of attackers attack speed
1/1 Mangle – of course
3/3 King of the Jungle – Tiger Fury gives an instant 60 Energy
2/2 Improved Mark of the Wild – increased stats
3/5 Furor – I don’t shift much between mobs when leveling so I am fine using this as a filler and getting 60 energy on shift
5/5 Naturalist – +10% damage
NO Natural Shapeshifter – see above, when I level I don’t shift out of form much
1/1 Omen of Clarity
Ok, 4 points left…
Going with 2/2 Improved Leader of the Pack – Free heals and mana return while in form
2/2 Brutal Impact – 1 more sec on the initial pounce stun so maybe 1 more shred.
Notice I am not going with our 51 point Berserk talent. Sorry but for leveling I think I will live without it until level 71
71 – 1/1 Berserk
72, 73, 74 – 3/3 Mother bear (might start needing this to tank instances)
75, 76, 77 – 3/3 Natural Reaction (might go back and forth with this and the above between 72-77)
78, 79 – Improved Mangle
80 – All bets are off, depending on what I am needed for raiding will determine my build and by then a lot of these talents might have changed.
Here is my level 70 Spec come Tuesday…
Yep, just another Feral Epeen moment. On a side note, I didn’t get slept even once on this particular attempt. On the next attempt I was put to sleep twice and came in 3rd, and on our final attempt of the night when I heard the MT was the target of an incoming infernal I decided to run away for a little while and just watch… that was a mistake by the way… LOL It didn’t make a difference however as our infernal OT bit the dust again.
Looking back at last nights WWS our infernal pally tank is taking about equal amounts of physical and fire damage in his fire resist set… even got physically crit once… I am starting to wonder if wearing straight up tanking gear isn’t better and just taking the steady, predictable fire damage wouldn’t be a better way to go.