Feral in Cataclysm

If you have not read the coming class changes head over to MMO-Champion and take a gander.

Let’s look at the changes coming up for ferals.

  • Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage. Ok… quick summary… more AoE threat and damage than we have now by adding a second AoE ability… sounds fun.
  • Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost. Um… ok… so obviously handy for PvP I guess… and now instead of just running away in PvE raids we hit this ability then run away… sounds fun I suppose.
  • Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast. Blizzard fans, please stop sending the homemade brownies to the Devs. This looks like a balance PvP spell but I guess it might have bear pull potential depending if we have it without being spec balance and how long the CD might be… sort of like pulling with Hurricane but without the channel component.
  • We are getting our own version of rogue kick for a reliable interrupt. This is a very nice addition for both PvE and PvP.
  • Barkskin is undispellable. This is inline with Blizzard trying to make PvP encounters less bursty. If you don’t PvP this is meaningless.
  • We will be buffing the damage of Mangle (cat) significantly so that when cat druids cannot Shred, they are not at such a damage-dealing loss. So instead of removing the positional requirement of shred they buff Mangle… I guess this will give us something to debate as Mangle spam builds will be looked at once again. Obviously another decent buff to our PvP ability.
  • We want to make the Feral cat damage rotation slightly more forgiving. We do not want to remove what druids like about their gameplay, but we do want to make it less punishing to miss, say, a Savage Roar or Rake. The changes here will be on par with increasing the duration of Mangle like we did for patch 3.3.3. I am going to go out on a limb here and say they give Savage Roar a Horn of Winter like CD. This would go a long way to making our rotation a little easier.

Mastery Passive Talent Tree Bonus

Feral (Cat)

  • Melee Damage
  • Melee Critical Damage
  • Bleed Damage

Feral (Bear)

  • Damage Reduction
  • Vengeance
  • Savage Defense

Bleed Damage and Savage Defense: Feral druids will receive two sets of passive bonuses depending on whether the druid is in cat or bear form. Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.

Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s unbuffed health.

So nothing crazy fun for us kitties or bears really from what I can see. I was going to list some of the more interesting changes for other classes but there are so many you should visit MMO Champ and just take a read of all the classes for things like Hunters getting unlimited pets finally and rogues getting an AoE smoke cloud which makes melee impossible within it.

3 Responses to Feral in Cataclysm

  • darksend says:

    Long time no comment, still been reading just been lazy. But ahhhhhhhh my eyes!

    Anyway, some things I am really upset about, no furor change, only being able to take 3/5 makes it almost as worthless as not getting it at all, still reliant on LoS or the new smoke bomb to pull casters in heroics, no new cooldown for bears, honestly shield block is not a 30% melee reduction (better than barkskin) on a 40 second (shorter than barkskin) cooldown, how is that balanced? Druids already had the weakest cooldowns and now all DK tanks get vamp blood and bone shield as well as IBF which has been buffed so many times it is a true shieldwall in addition to an anti-magic only ability, warriors and paladins (assuming holy shield changes) get a ridiculously overpowered anti-melee cooldown, and barkskin continues to be terrible.

  • Aleanathem says:

    It’s sad. All they have to do is remove the situational requirement for Shred and Mangle is just an afterthought. Instead they have to some how keep Mangle spam viable. ><

    Wish they'd listen to their players for once.

  • kitty says:

    i dont realy get why so many ppl want shred to be an “improved” mangle, whats the fun of that? beside, shred works fine in pvp with som training. u can even kinda “bug hit” ppl that hugs a wall with shred too. with that said, feral is pretty good in bgs and 1vs1 (dk are our only real counterpart), we lack a little in arena with no ms and few interupts, but its still duable. basicly, if you wanna faceroll dont roll feral, if you want to learn a class and then own, roll a feral. and i realy hope blizz keeps it that way. (and sry for my bad english)

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