3.3.3 and the Mangle Change
Patch 3.3.3 should be out tomorrow and some of us feral kitties managed to get a buff from the following change…
Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.
For those of us having to keep up Mangle this will equate to a small buff now that instead of wasting energy on a Mangle reapplication we can get in more shreds. Most ferals in 25 mans won’t see a change if they already have a bear or warrior keeping up the bleed debuff.
Also, there is talk on EJ and other forums about the new Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff. The talk is about how viable a Mangle spam build might be. To save my readers from a lot of reading I can answer it here for you… it’s not.
Two changes were made to give us a little more edge in PvP. One is the new Mangle Glyph and the 2nd are the charges added to Nature’s Grasp (Now has 3 charges, up from 1.) Make sure to put Nature’s Grasp on your bars, at 3 charges this can be a game breaker in all kinds of PvP situations and maybe even in PvE in encounters with CC’able adds… It should also be handy when leveling in the next expansion.
There is also talk on Mangle spam being viable for certain encounters where staying behind a boss is difficult or impossible… There is really only one and that’s Kologarn in Ulduar and you will be better served from a pure DPS and damage standpoint standing in the middle swipe spamming… trust me, I have tried the various other methods of maintaining high DPS on this fight and Swipe spam works the best. It’s retarded and cooky to swipe spam on this fight just to boost your personal DPS but blame blizzard for creating a fight that does not allow our main damaging attack. Swipe spam while using mangle just to keep up SR and amuse your friends with your high DPS.