4.0.1 Released

First let me say that I am sorry for my Debbie Downer post. When I saw a ping back this morning from Feral Instincts with a reference to my patch post described as “a sad piece” I felt a little bad, almost irresponsible to trash us kitties before experimenting in the new patch myself.

I do have plans on running my own parses and taking a look at a new DPS strategy (now that our damage is back to the BC bleed optimization and lowing the relevance of melee auto attacks and fillers). I need to re-gem first which could take a while since my alchemist didn’t have the ability to transmute, or craft anything else for that matter… not sure what happened there Blizzard but a profession with no crafting possible makes for a bad profession… lol.

I did get a chuckle at THIS over at the Fluid Druid “The same patch that made Cower useful also ensured that we won’t have the DPS to need it.”

So last night I logged in, sans a bunch of addons (Oh QA how I miss thee) and went ahead and learned a bunch of glyphs on my 4 80 toons. I did my talent tree for feral which basically amounts to being able to get every DPS talent you want except for the one you will want over in the resto tree which we will have to wait for as it will take moar points.

I also did my talent tree for my Hunter (BM for now) and took a little trip to Stillpine Hold in Azuremyst Isle in order to resurrect Slurpee.

I had to get rid of Slurpee a while back but now with all the stable pet slots I wanted to get back and pick him back up as soon as possible. Next will be to retrieve Bumble from that cave in Ungoro… if you have not noticed I have a thing for white pets, for example…

Bumble

Equinsu Ocha

Für Elise

Anywho, hopefully tonight I can work on getting gemmed correctly (maybe reforge Crit into Mastery) and start playing with a new optimal rotation of bleed uptime, FB, ravage starter after a leap, yadda, yadda… and will let everyone know how we look.

Or I will go get more pets… only time will tell.

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