A short guide to kitty DPS in ICC Lower Spire
It has been a while since I have done a post detailing just how to be the best kitty I can be in a raid environment (while staying alive and out of trouble)… so here it goes.
Trash when entering the Lower Spire…
- Depending on how your raid is ran is how you will DPS early trash. For the most part you can AoE mobs down however we have mobs that can explode in this early part of the encounter so we have a tank peel 1 out of the group at a time for single DPS. Also be cautious of chains CC and positioning if you do use some swipe early in the mobs pull.
- Break people out of webs when they get web wrapped.
- Don’t stand in front of the huge skeleton mobs, you will die.
- Don’t wonder around, there are traps that release the large guys and most raids prefer to find these after clearing all the trash leading up to the first boss.
Lord Marrowgar
- Stay behind the boss. Burn Berserk early (hopefully you get hero early as well).
- Break people out of spikes quickly
- Shift to bear and pop barkskin when he whirls. Run away and stay out of fire.
- After whirls get back to boss quickly… use kitty charge.
- Try your best to get off 5cp rips before switching to DPSing spikes that are on other people.
Trash in the 2nd Boss Room
- DPS trash in kill order.
- Be carefull using swipe here as some mobs will most likely be getting chained up.
- When on the big spiders in the back corners if you get the “mark” run away from other players until it is gone.
Lady Deathwhisper
- Convince your raid leader to have yourself and at least 1 other melee DPS to stay on the boss the entire encounter. Other DPS will down the shield as well but only in between killing add waves.
- She will stay stationary and right where she is, you have to DPS down a mana shield to get her to enter phase 2.
- In phase 1 she has no agro table or tank so you can go crazy, when she targets you and turns use mangle since shred won’t work and then resume normal rotation. Watch in case you are ever cursed and quickly cleanse it off yourself. The tanks will be busy controlling all the adds that spawn in intervals during phase 1, hopefully you are staying on the boss and don’t have to worry about this.
- Use Berserk early and whenever it is up.
- Keep an eye on the level of her shield and alert the raid when it is at 20% and then every 5% it goes down.
- Bring the shield down to 2% and alert everyone to stop shield(Boss) DPS
- Burn the last 2% in between adds spawning. Call for Heroism to make sure you get down this last 2%
- While waiting to burn the shield down at the end help clean up trash or toss a battle rez to a dead player.
- While DPSing the shield you will get and AoE damaging attack from the boss eventually, it is a big green circle on the ground around her. Run out to the other side of where you are DPSing and get right on the edge of the outside of the circle and mangle spam her front until you can run back around to her back.
- In the transition to phase 2 watch your threat while a tank picks her up… hold of hitting her until tanks build up some threat. She will no longer be stationary.
- During phase 2 the boss most likely will be kited. Be prepared to help with interrupts if asked (interrupt frostbolts) and keep an eye open for ghosts coming at you in phase 2 which will kill you and others if they get too close (you need to run from them).
Trash leading to Gunship
- Nothing special here, you fight some trash with the help of NPCs. I tend to swipe a lot.
- Nothing special on DPSing the Frostwyrm trash pull… try not to be in front of it.
Gunship
- Talk to the Goblin and get a jet pack. Equip the pack in your shirt slot. Shift to bear and rocket around the boat to practice with a jet pack on your butt.
- When using the jet pack to jump from ship to ship (you should be a member of the boarding party) you will get shifted out of cat form so be ready to shift back.
- Be careful of pulling agro when back on your own ship. Also make sure to not stand in rocket fire, watch for the targets on the floor.
- Priority 1 is the frost mage, next are the rocket goblins. The axe throwers one the side of the enemy ship closest to your ship will be DPSed down by defensive ranged players.
- There is no set time to use berserk in this encounter, burn it on a mage when DPS seems to be behind for whatever reason.
Deathbringer Saurfang
- Easy fight. Great fight to test gear setups.
- Stand behind boss and do standard rotation.
- Use berserk early and often.
- Hold your 3rd berserk and speed potion for his soft enrage, usually Heroism gets cast here.
- Loot, profit, and yell “nerf rogues!”


Your raid group is doing something wrong (not enough DPS) if you use a 3rd berserk on Deathbringer Saurfang…
I get to use my second one at like 20%… (first time is right as we pull)
Same, I never get to the third berserk. We hardly have one mark up once we reach 30% if dps isn’t slacking off on blood beasts.
Need to create more of an excuse on Lady Deathwhisper though.. my raid leader doesn’t buy my explanation on how I would fair better on a single target rather than running around trying to catch the rest like a chicken with my head cut off… uhgg..
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@Asire
“Ferals require substantial ramp-up time before the damage really gets going, averaging 5-7 seconds in melee range to get Mangle, SR, Rake and Rip up. You want to draw your raid leaders’ attention to this if needed, so you don’t end up switching targets more than necessary, especially at low energy. Other specs have little to no ramp-up time and much more burst-on-demand…”
http://www.wowwiki.com/Feral_DPS_guide
This is Wowwiki’s guide to feral cat DPS, Tons of information that is helpful to non cats as well as us ferocious felines…
Actually good idea on the Deathwhisper encounter. Doubt my raid leader will go for it either but you’re absolutely right – we’d be much more useful on boss than on adds. I feel half useless on adds cuz there’s not time to get anything up other than roar, so cat dps is crap on this fight.
I’m a rocket bear!
Catch is as a pure physical dps class – you’ll help more on the magic immune adds… Depends on the raid makeup – Ret Pallies and Enh shammies have best argument to staying on Deathwhisper – their physical/magic hybrid damage would suck most on the powered up adds… But if they can spare you to focus on shield – yeah kitty druids should be third choice for shield duty…
You can save yourself wasting combo points on Marrowgar if you use swipe to kill the spikes. If everyone is doing what they should be (bar hunters) then any spikes should easily be within your swipe range. If the spikes are dying quickly regardless you can just stay on Marrow and start casting swipe to help kill the spikes. If you think you need to help a little more switch your target to a spike but still cast swipe, when you go back to Marrow he’ll still have your lovely combo points ready and waiting to be used.
Some good comments here, Thanks all for contributing.
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