Friday Raiding Post

So I decided to try and find a little time today to update on our raiding progress.

So far we have downed…

So far I think we have all been pretty pleased with the level of difficulty, mechanics, and enjoyment. We are only raiding less than 6 hours per week and so far so good with quality over quantity. It helps of course that our 10 man group has 7 players from our Wrath 10 man so the familiarity is there and that the 3 that have joined our ranks have meshed nicely and are awesome in their own right. Also, we are only running with 2 ranged DPS and thus far have not had any real problems.

I thought I would go over each fight from a Kitty perspective. These fights can all be a lot of fun for melee DPS in general and maybe I can give some tips for maximizing DPS while staying alive and helping others.

  1. Argaloth -Pretty easy boss however we get stuck without the ability to swipe for half the fight in order to stay out front and help split damage from Meteor Slash. I would say we kitties have an edge on this fight with our speed increase while running around to avoid fire. Try to pick up DPS in the reoccurring phase 2 of this fight by stick and move, stick and move… out of the fire. As long as your healers don’t suck and people are getting cleansed of Consuming Darkness this fight is very easy. 2 Tanks, 5 DPS, 3 Heals.
  2. Magmaw – The key to Magmaw for kitty is positioning and blowing your DPS cooldowns while he is impaled. At first glance this fight looks like a Kolo repeat from Ulduar however there is a small sliver of real estate you can access to stay behind. Keep an eye open however to switch sides if where you are standing gets ignited with fire… steam coming up from the ground means move to the other side. Be prepared to switch to bear form and barkskin if you draw agro during a Mangle on the tank… this will only be reliable if you are running a hybrid bear cat spec where you can’t be crit. As long as your healers are on point and ranged DPS kill parasites quickly you will be good to go. 1 Tank, 6 DPS, 3 Heals.
  3. Omnotron Defense System – Only specific Kitty tip I can think of is to use barkskin and bear form when needed to reduce damage and help your healers. Make sure DPS is stopping DoTs when they reach 60% to shield. DoTs rolling can potentially break a shield and wipe the raid so be careful. With heads up folks this fight isn’t rough. Stay out of bad stuff, stand in good stuff, don’t break shields, run away from others when appropriate, switch targets when it’s time, collect loot. 2 tanks, 5 DPS, 3 healers.
  4. Maloriak – One of the tougher nuts to break. It took a little time for us to get positioning down, timing (especially on adds interrupts), and fine tuning all the DPS we could muster. If your run is having trouble on the adds during the green phase save berserk for it and add some extra DPS with swipe. Convince your raid to let you stay behind the boss in the red phase and to stay in during blue at least until the DBM timer shows Flash Freeze off cooldown. It’s a good idea to spec into Brutal Impact for this fight alone if you have not already. Having a stun with a short cool down is helpful. In the last phase use barkskin to mitigate damage and help the healers while avoiding Absolute Zero(which are usually in melee so stand off to the side of him when possible) and the flame trails on the ground. 2 tanks, 5 DPS, 3 healers.
  5. Atramedes – This boss I would say was one of the easiest to master. As kitty take the gong after his air phase begins since we can Dash and stay away from his Searing Flame. Even without Dash we pretty much have an edge with speed. His hit box is large so stay back quite a bit to avoid Sonar Pulse. One thing we didn’t that made a difference was to use a gong if any raid member was unlucky and found themselves high in sound. We ended our first kill with no gongs remaining due to this but it kept the party from wiping if a healer was high in sound. So, stay out of bad stuff and be good on gong use and the fight is cake. This was also a fight that lets you take advantage of running just one tank and 2 healers. 1 tank, 7 DPS, 2 healers.
  6. Chimaeron – As kitty I find myself doing a lot in the fight. You have to pull quite a bit of DPS to pull this off, Dash in the last phase if you get targeted, Innervate a healer at some point(or 2), use barkskin when grouped, and maybe toss in a Tranquility and Battle Rez along the way. Make sure you DPS close to the boss while staying 6 yards from others so that you are in range of the healers. The key to this fight is your tanks swapping correctly so that the tank without Break takes the Double Attack and the tank taking that is always topped off for it. That and good healing of course… a reoccurring theme. 2 tanks, 5 DPS, 3 healers.
  7. Halfus Wyrmbreaker – This fight changes slightly week to week along with it’s difficulty. As kitty DPS there is nothing special unless you are chosen to do the interrupts. DPS strong is all you can do. Once you get down some drakes and you switch to him it should be game over. 2 tanks, 5 DPS, 3 healers.
  8. Valiona & Theralion – As kitty nothing special again. Tank and spank with some movement. Use kitty charge, don’t mess up, don’t stand in the proverbial fire, collect loot. Try to have a ranged group and melee group for stacking during the Theralion phase to split meteor damage. 1 tank, 6 DPS, 3 healers.
  9. Conclave of Wind – As kitty you should be on Anshal with the other melee. DPS boss, make sure to let the tank know if he needs to be moved out of healing circles, kill plants when they spawn. Head to Nezir when Anshal hits 70 Strength unless you need a couple more seconds to kill a plant. DPS Nezir while there to share Sleet Storm. Go back to Anshal and repeat until you are ready to down Anshal and Rohash at the same time. Everyone goes to Nezir and collects loot. The key to this fight is to communicate a lot during it. The tanks need to swap correctly, no plants should be up at the swap, and DPS should help out when needed on a different boss. 2 tanks, 5 DPS, 2 healers, 1 healer/tank.

Of course, all of these are not complete as there are many videos and strategies already out there. Just a cliff notes from a kitty POV. I hope to update my gear page soon as I have scored things like Malevolence and Lightning Conductor Band.

Anyway, happy raiding!

2 Responses to Friday Raiding Post

  • Bashui says:

    Not that argaloth is a dps race anymore, if you have timers for the meteor slash it is pretty easy to get behind him and move around to soak the damage a couple seconds before it is cast. Not to mention, once people start getting raid gear, splitting the slash among 4 instead of 5 seems to be pretty easy for our healers (but make sure they are okay with it first of course).

    For Maloriak we have an unconventional strategy: one of the add tanks is a holy paladin who picks up adds on one side and holds them until the tank who is getting the adds on the other side can pull them off. For the first couple of kills I was in tank spec with kitty gear ready to grab some extra adds if the holy paladin got more than three.

    For Chimaeron I use an instant Healing touch from predatory strikes a lot to help my healers out. I try to time my finishers to be close to a massacre so I can 1) use it just before if I am still low, or 2) just after so my healers can worry about someone else. HT (with nurturing instinct) does just over 10k non crit so it is perfect for this fight. Also, this is another fight where we can Feral Charge while in melee range, so stampede is helpful. Another, kind of strange thing, is you can shred from the front when he is feuding, which is handy since that is where we group up. Also, there is no reason you cannot backup tank in this fight if a tank dies, so add one more role to you list. Overall this fight is as fun for a feral as it is painful for a healer.

  • Jacemora says:

    We can shred while in front? Well that information is useful!

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