Heroic ICC 10, not your grandfathers Hard mode Ulduar.
So we ventured into some… ok a lot… of Heroic 10 man ICC fights this week.
Let me give a short recap and maybe some tips.
Heroic Deathwhisper and Gunship are not bad at all. We downed both, a couple tries on Deathwhisper which required working on the shield down timing a little, getting better at interrupting her casts in phase 2, knowing when to switch DPS on the add in phase 2 while the tanks handle the threat drop, and managing the mind controls through the whole fight.The big change in 10 hero is she MC’s like in 25 and adds continue to spawn in the 2nd phase but just 1 at a time… oh yeah, she is also untauntable.
Gunship we one shot and that took longer than it needed to because I forgot to equip my rocket shirt and was stuck on the wrong side the whole fight. The big change is that the mages have more health, the ship has more health, and the adds hit a lot harder.
Heroic Marrowgar is a cluster ^*%$ of Epic proportions. No pro tips yet. Fire everywhere, spikes are out when he is whirling, he hits harder… yadda, yadda.
Heroic Saurfang seemed doable with a little more practice. The beasts are a major concern as they have a lot more health, slow players they get close to, 1 shot just about anyone, and move very fast. No pro tips yet but hopefully soon.
Heroic Festergut seems doable with practice the only big change is PP tossing goo from above during the encounter that everyone needs to avoid… that and Pungent Blight hits a lot harder just about requiring 3 stacks of spore.
Heroic Rotface we didn’t try much so no news there. Big difference right off the bat is that PP drops bile gas bombs on the raid during the fight.
To sum up, all the bosses hit harder and have more health. Then on top of that there are added mechanics in each one as well… so basically Ulduar hard modes on crack.