Incentives to Tank?

Just a quick shout out to the Blizzard folks that may or may not read my blog.

As everyone knows by now when using the LFG tool for 5 mans, if you are a tank you get a chance at getting some extra loot for filling a role of need.

It sucks that it takes something like this to get more Tanks in the Q. Also, it seems that the newness of the perk has already worn off as I am back to 45 minute wait times as a DPS.

So why do we have the issue in the first place?

  1. It’s harder to lead. Tanks are expected to lead and few really want that responsibility with strangers.
  2. It’s less fun than DPS and healing. I would agree at the possibility it is less fun than DPS but no more so than healing and finding healers seems fine which takes us back to point 1.
  3. Having to change or tweak/Change specs constantly.

To fix #1, add a NPC guide that leads the instance. They mark and call for CC on the mobs that need it and give a packaged description of each boss. The NPC can be dismissed from the run by the tank and leader.

It’s hard to fix #2. They have constantly been working on making Tanking fun. I believe the only thing left they could do is add a kiting component to tanking somehow. Personally I have fun tanking. I would almost say it is just as engaging as DPS and the largest difference is #1, the responsibility. Yes, I know we already have some kiting… I meant more of a permanent mechanic that allows kiting in order to minimize damage when you have a healer or DPS that are inexperienced. CD’s are great for that “Oh Crap” moment but doesn’t allow the skill of the individual player to really shine in minimizing damage for the duration of combat.

#3. Give classes that can tank a 3rd Spec. I tell you right now I would tank a 5 man every night If I had a tanking spec. Right now I have a Feral DPS spec and a Balance DPS spec. Some people have a spec specifically for raiding encounters and have to change it a little to run 5 mans. My feral Spec is Hybrid and has tanking in mind because I tank adds on Nef and Mal. I have a boom spec specifically for Cho. I am not going to respec every few days I order to run 5 mans. I would rather watch TV and sit in the Q… and I consider myself a pet and mount collector… and I still won’t tank because it’s a hassle (see 1 and 3).

Solve #3 and I am willing to lead. Stop sucking the fun out of the game Blizzard and give us Hybrid classes another Spec already.

:)

3 Responses to Incentives to Tank?

  • Eq says:

    One thing you seem to miss is that tanks simply gear up faster. Assuming everyone needs 50 Daily HCs before they got all they need (JP/VP/Gear), tanks will reach this point alot faster as all the other classes, as they can do 2 instances in the time where the others can only do 1. As a result tanks simply dont have the need to run HCS anymore. Thats for me the main reason. I know that once 4.2 hits I will probably run dungeons untill capped and then move stop running them. So untill then DPS/Healers are screwed.

  • Jacemora says:

    Very good point.

  • Finwe says:

    It sounds like you do have a tanking spec. Once your gear is good enough to DPS the final bosses of the tier, you’re going to be taking less damage in a hybrid spec than a lot of other tanks out there that mostly run 5-mans.

    I’ve been regularly tanking heroics in my hybrid cat spec with all my gear reforged to mastery, and I haven’t had any complaints. I regularly ask the healers if I’m taking too much damage, but most of them are overgeared and don’t really notice.

    Try it. I think you’ll find that you do fine tanking in your hybrid kitty spec and dps gear.

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