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MoP Beta and Pet Battles

So I have been playing the MoP beta when time allows and after leveling to 87 I have found myself way more enamored by the new pet battle system and collecting.

Basically you go back to starting zones, fly around and find battle pets to fight, go through the trainer quests, and start beating and collecting wild pets.

Note: You don’t know if any given pet you battle will be of poor, common, uncommon, or rare quality until it is captured (you can tell though by looking at the health and level during the fight so you can always give up early and move on.) Any pet can end up rare, you just have to keep fighting til you find it.

You level up your pets similar to leveling a character from level 1, picking zones where you can find pets of similar level. Don’t go thinking you can go straight to capturing pets while leveling to 87… cause you can’t. The battle pets found while leveling in MoP are a much higher level than yours starting out. Hopefully Pet Battles will be added pre-expansion so we can get some pets leveled up prior to venturing out into Pandaria.

My Website was down :(

My website was down for server upgrades at my host. Back up again now.

No new updates on the WoW Beta front because I have been playing Diablo 3 however since Diablo 3 lately has been such a disappointment (tired of spending so much time in AH filters to get the gear I need to play a Barb in Act 3 Inferno buying gear from mostly people that gamed the game early on) I plan on getting some more time in the MoP Beta under my belt especially since the max level was finally increased all the way to 90 (since the last time I was playing in the beta… which was a while ago.) Whew… yes I know… more periods.

I am pretty disappointed atm with Blizzard to be honest. Diablo 3 was a lot of fun at first but I have to agree that ilvl 63 rares should have some garanteed lowest level stats. Discovering an ilvl 63 and revealing it’s stats should be exciting and not what it is now which is the expectation (and typical realization) that the item is worthless. This should also hold true for ilvl 60, 61, 62, etc. If you are successful in reaching and being able to play in Inferno there should be at least a chance at a reward…. even in Act 1.

Also, I am really worried about when MoP is going to be released. Currently our guild is clearing Heroic DS in one night just to farm BiS gear (we are close to done) and Mounts (I would say 50% done). So I am playing WoW a Grand Total of 2 hours a week. Pretty sad. I am pretty sure this is going to drop to zero pretty soon (baring beta play) and can’t imagine the player loss that is going to occur if MoP is looking at a Dec release.

Any who, sorry to those that use this site as a resource as it was done for a little while. Should be up now again for a long time.

Ding, Dong

Heroic Spine and Madness down (for me) this week. The guild did it last week without me (/sniffle). I had been out of raiding for a couple weeks with just a rotten horrible virus or something and couldn’t stay awake. So now I am rocking my “Savior of Azeroth” title… fun stuff. Next week looks to be getting achievements done for drakes. So far the achievements have been pretty easy and straight forward, if that changes and I learn any tips or tricks I will be sure to let everyone know (and no, switching from a 25 man to a 10 man to get achieves is not a tip or trick and we won’t do that).

Kitty form in MoP looks to get a graphical update of armor (Horde, Alliance) most likely going to be tied to some achievement, or object, or glyph… who knows.

I have not been very active in the beta, honestly I am waiting for the level cap in the beta to be 90 and then I plan on getting my druid which I copied to max level to see how the questing flow is.

I am very excited about all the features and changes coming in the expansion. It look like account wide achievements is about a done deal and account wide mounts and pets a possibility. The new pet battle system looks like a fun thing, actually in game farmville… I dunno, probably not so much. Maybe Blizzard is trying to fin ways for couples to play together (But honey, while I am raiding you can be tending the farm and battling squirrels!)

I am very much looking forward to the 5 man competitive dungeons, achievements, and rewards. Having something like this to work on with others in the guild with a smaller player group and less time commitment could be really fun and create some niche players for sure.

I hope we don’t have too long to wait for the expansion but I am guessing Nov/Dec time frame?

Beta Posts Incomming

So I am downloading the MoP Beta now. It’s Big…. and slow.

Once it’s finished and I can get into play I will start posting and covering feral details. With this Beta extending to so many users I am sure there will be a lot of good information out there but I will make sure to put in my 2 cents… as usual.

6 of 8 Heroic DS now, MoP talk…

So Requiem is 6/8 Heroic DS now and we are trucking along with a lot of new blood and sitting on a roster of about 31 players for our 25 man raid so we don’t ever really have a reason now to take a foot off the gas… which is good because now that MoP Beta is out we only have so much time to finish off current content on and finish up some achievements.

The main reason for my post is a look at the new glyphs. It looks like they are making a lot of the core talents we have had in the past and giving us the ability to keep them through glyphs. Personally I like as we will be able to change our play style much easier between encounters now. Let’s take a look…

  • Glyph of Amberskin Protection – Reduces the chance you’ll be critically hit by 25% while Barkskin is active.
  • Glyph of Cat Form – Increases healing done to you by 20% while in Cat Form.
  • Glyph of Claw – Your Claw and Mangle (Cat) attacks reduce the movement speed of the target by 50% for 12 sec.
  • Glyph of Fae Silence – Faerie Fire used in Bear Form also silences the target for 3 sec, but triggers a 15 sec cooldown.
  • Glyph of Frenzied Regeneration – While Frenzied Regeneration is active healing effects on you are 40% more powerful, but causes your Frenzied Regeneration to cost 60 Rage initially and no longer convert rage into health.
  • Glyph of Prowl – Reduces the movement penalty of Prowl by 100%.
  • Glyph of Shred – While Berserk or Tiger’s Fury is active, Shred and Ravage have no positional requirement.
  • Glyph of the Chameleon – Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.
  • Glyph of the Orca – Your Aquatic Form now appears as an Orca.
  • Glyph of the Predator – Your Track Humanoids ability now also tracks beasts.
  • Glyph of the Stag – Your Travel Form now appears as a Stag and can be used as a mount by party members.

So some pedestrian stuff replacing old talents, some fun stuff giving ferals a little something to play with how they look when shifted including a ridable form that will launch a 100 inappropriate jokes, the ability to track beast which I like, the awesome solo PvE stuff faster with not losing speed when stealthed, and a nonsense glyph which leads me to believe more bosses coming that I can’t shred… or lets hope it’s for PvP purposes.

As far as the next expac goes I am really liking everything Blizzard is bring to the table. Little pets battles, ranked 5 man dungeons with gear and mount rewards, more LFR goodness, a new race and class, lots of early raid content, and hopefully even account wide mounts, pets, and achievements which might have me playing my hunter more ;)

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