Ok, just in case… MoP = Mist of Pandaria
Lets take a look at the new talents available, and let me start by saying it’s weird to have a bunch of talents to choose from that don’t necessarily give any kind of advantage to my main role as a damage dealer. Here is a LINK to the full descriptions of every talent.
The first choice is between Feline Swiftness, Displace Beast, and Tireless Pursuit. I think the constant 20% increase to speed while in cat form is a no brainer here, the others look more useful for PvP. Granted there might be particular PvE boss encounters that might favor one of the others but in general I think FS is the way to go.
The next level we choose between Nature’s Swiftness, Renewal, and Cenarion Ward. Let me say that I like the last option the best as it gives us the ability of an instant cast HoT while in Cat form. This screams raid utility to me and from a kitty that prides himself on helping the raid beyond just dealing damage I like the difference this could make in a PvE encounter.
Next we choose between Faerie Swarm, Mass Entaglement, and Typhoon. I think here Typhoon will be what I choose, an in Cat form knockback… SWEET! Faerie Swarm is replacing FF and depending on raid comp might be needed instead but I raid 25 man I am going to wager the debuff can be applied by someone else. The ME talent might be useful in certain encounters but is not castable in Cat form so I kinda don’t like it.
The next level we have Wild Charge, Incarnation, and Force of Nature. From a shear DPS vantage point I kinda like Force of Nature if the trees do high damage. It’s castable in Cat form and easy DPS. The other 2 talents sound similar with one having a charge component and the other one not. Wild Charge seems pretty dumb actually, It puts me behind the boss and lets me ravage without a positioning requirement… ah… yeah, ok. Incarnation looks the best, which allows ravages from behind without the need of being in stealth. It looks like with this talent we would open with berserking and ravaging our butts off with the 50% increase to crit with ravage at boss health above 80%…. interesting.
The next level is my first disappointment. 2 of the 3 choices are basically for bear as using them puts us into bear form automatically. So we choose from Demo Roar, Bear Hug, and Ursol’s Vortex. I am so picking UV here, not that as a kitty we have much choice. It’s an AoE grip usable in Cat form. That is just sick OP if you think about it. In PvE we get to suck mobs to us and swipe… I freaking love it. It makes us an adds magnet (or lets us pick a spot for the magnet) for 15 seconds. Honestly this is probably an awesome raid utility on fights with a pesky add phase.
Our last selection at level 90 is a complete disappointment. Heart of the Wild, Master Shapeshifter, Distanglement. HotW is most likely the given as it takes Hit to 100% and gives us an INT boost from agility which will improve our utility heals. The other 2 look very PvP centric.
The last cool thing to note, and I don’t know how the heck they are going to actually get this to work in game is Symbiosis. Basically we get to target another player and grab an ability belonging to that targets class within the limits of our specialization. This has buggy written all over it imho. Our target gets one of our abilities, also based on our spec. It sounds pretty cool as we get the special for an hour and it lasts through death so basically we will be doing this before a fight starts but I might see where a mid fight application might prove useful. If we get to use this attack in kitty form I say cool, Kitty Pyro? Kitty Chain Lightning? Ok, probably not since we would have to be in boom spec for that I would guess. So Kitty FoK / Swipe AoE craziness? Lots of possibilities here and I am sure some leet guild will figure out some way to exploit this running a party of half druids to down some heroic boss.
All in all, I guess these changes have the ability to drastically change the way we play our kitty. The question is do we use this stuff? Does it matter in terms of DPS? Will it make playing more fun? My guess is at first playing might be more entertaining but in the end if my damage sucks I won’t be happy.
So, I have been playing very little as of late.
I did log on to do the first 2 phases of Pre Cata Content. A bunch of quests, and the feat of strength. You can get good information on the feat from this Tripping the Rifts.
A bit of FYI, you can get the achievement by gaining the buff in Azeroth. You can only loot the item for the daily if you do it at level content. I recommend doing it old world personally.
I stocked up on mats to get a jump start on leveling professions. I personally have to level tailoring, enchanting, jewelcrafting, inscription, and alchemy. After doing some WOWhead research I found only enchanting allows for stocking old mats to level and it is only a guaranteed 10 points.
News came out from a dev that the current beta pace of leveling will persist in Cataclysm release. What this means is that leveling to 85 is going to be VERY fast. Be prepared to jump in 5 man heroics and crafting epics quickly in order to gear up for raiding.
I believe the new Feral DPS rule of thumb is going to continue to be Mastery>Agility>Haste> and going for the Hit and Expertise caps where possible. I see a lot of Strength gear floating around with lots of mastery on it, I am guessing that will be desirable as well.
Cataclysm definitely looks like it is going to be a lot of fun. I plan on jumping right in and I have already purchased the digital download.
Another notable is that in a 10 player raid, only 1 battle rez can be used per attempt. This will impact my 10 man right off the bat as we had 1 lock and 2 druids. Yes, Soulstone counts as a battle rez. After the rez counter hits 1, meaning someone actually accepted an in battle rez, trying another will net you an error that the spell is not available.
Per THIS thread…
We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
This is great news, especially after some initial test dummy runs of 9K Boom parses in decent gear, without some gems, chants, or Primary Glyphs. In better Kitty gear I was having a tough time holding 7K however I will say that was with all Crit gems and I was generating way too many combo points at the sacrifice of AP.
I recommend for now until anything changes at the very least work on changing all your gems to agility. You can reforge later to mastery, hit, or expertise based on need.
Slowly move away from Crit and Haste to make sure you achieve a good balance of damage and combo point generation. The key is going to be keeping up your bleeds even after the buff I think. I really see the loss of ArP as moving us back to doing everything possible to maximize bleed damage. My guess is haste, expertise, and even hit can fall a little when making sure to keep up crit and mastery. Haste might be the tricky stat to get a good feel in order to have the right energy generation.
Anyway, at least we finally had someone address the issue, I am climbing down from the roof now and putting away the laptop.
First let me say that I am sorry for my Debbie Downer post. When I saw a ping back this morning from Feral Instincts with a reference to my patch post described as “a sad piece” I felt a little bad, almost irresponsible to trash us kitties before experimenting in the new patch myself.
I do have plans on running my own parses and taking a look at a new DPS strategy (now that our damage is back to the BC bleed optimization and lowing the relevance of melee auto attacks and fillers). I need to re-gem first which could take a while since my alchemist didn’t have the ability to transmute, or craft anything else for that matter… not sure what happened there Blizzard but a profession with no crafting possible makes for a bad profession… lol.
So last night I logged in, sans a bunch of addons (Oh QA how I miss thee) and went ahead and learned a bunch of glyphs on my 4 80 toons. I did my talent tree for feral which basically amounts to being able to get every DPS talent you want except for the one you will want over in the resto tree which we will have to wait for as it will take moar points.
I also did my talent tree for my Hunter (BM for now) and took a little trip to Stillpine Hold in Azuremyst Isle in order to resurrect Slurpee.
I had to get rid of Slurpee a while back but now with all the stable pet slots I wanted to get back and pick him back up as soon as possible. Next will be to retrieve Bumble from that cave in Ungoro… if you have not noticed I have a thing for white pets, for example…
Anywho, hopefully tonight I can work on getting gemmed correctly (maybe reforge Crit into Mastery) and start playing with a new optimal rotation of bleed uptime, FB, ravage starter after a leap, yadda, yadda… and will let everyone know how we look.
Or I will go get more pets… only time will tell.
Ruby Sanctum was released, I plan on doing it in 10 man Thursday night, I missed it in 25 last night.
After I run it Thursday night I will post up some feral strats and thoughts (Yay for something new to write about)
I have to update my gear list, I am running all Sanc T10 264 now and was lucky enough to get Heroic hurt stick Distant Land. Incredible how good this staff is that it essentially unbeatable until a Heroic LK weapon. I think someone messed up when they let this drop off a boss not LK, Sindy, or Putricide.
The closed beta has started… I am hoping to get invited. If I do, expect ALOT of posting as I am VERY excited about the changes in Azeroth.
Please Blizzard, don’t hold it against me that last time the invite ended up in my junk mail bin… by the way, watching my junk mail bin is not fun but I am watching it hard core this time.