Beth the Spider went down pretty easy with a slight change in strategy. We only sent 1 melee DPS (me) up with a healer and a tank. This allowed adds to be controlled easily down below. It looks like they fixed the issue with people disconnecting when falling down the center hole up top but since I take such little fall damage in Cat form I continued to just jump down meteor holes instead. The one time I went down the center hole it was a wipe anyway and I just wanted to confirm it was fixed. One jump down is not a good set of tests but since I didn’t DC I will give Blizzard the benefit of the doubt.
Rhy was a serious pushover for us Sunday night after spending the whole night Tue working on him. They fixed the amount of damage needed to turn him in 10 man which allowed us to be successful with a 2 tank setup and 2 melee steering him. We two shot him but ranged did save our ass to do it as he almost got to drinking at the island perimeter. Had ranged not jumped in for some added DPS on the right foot we would have wiped.
Making short work of these two gave us quite a bit of practice time on Alysrazor.
Alysrazor has some seriously epic trash you need to clear before starting the encounter. 2 casters are channeling to 2 big birds. Kill the casters but as soon as you start the pull have 2 people run to each bird and jump on their heads. These players can now control the birds. Use their attack to destroy eggs on the ground while the raid kills hatchlings in the center of the room. Once all the eggs are destroyed turn the birds on each other until one or both are dead. When you are left with one bird the raid can quickly down that one as it is controlled and attacking nothing away from the raid.
I won’t cover the strategy for Alysrazor until we down her.
I am the person jumping up and flying doing the rings and DPSing her in the air. It’s pretty challenging and I think my best attempt I put out about 25-30K damage. I am thinking it might be better for a caster to do it because in order to see and get the rings you have to be quite a bit behind the boss which seemed to drop me out of range from time to time where a caster would not have an issue. It probably makes the most sense to have the highest DPS person of your group be the one to go up (as long as it is not a pet class).
The new dailies are not terrible. They go pretty fast. It is important to do them everyday if you are interested in the gear that will be unlocked as dedication will still have you taking over a month to unlock all the vendors.
That is about it for now as we forge ahead in Firelands I will continue to update.
Tanking went great last night.
I had a blast.
As it turns out however the strategy of having me tank and our DK go to heals and our Holy pally go to ret didn’t work out. I believe it was a gearing issue with having the pally go ret…. but anyway…
We downed Shannox without too much drama or attempts. FYI many times I lined up Riplimb so he would hit a crystal trap and they would not activate. After a while if this kept happening I would have to kite him over to a trap and do the Mexican hat dance in order to get it to go off…. very annoying. Also, in order to spawn Shannox you have to clear a bunch of trash before he will spawn. You will get emotes that a hunter is angry or what not, eventually he shows up. IMHO clear trash up to Beth’tilac and then continue clearing trash along the road toward where the map shows Shannox until he spawns. From there you will run back to the area right before Beth’tilac to do the fight.
Long story short, I am going back to Kitty DPS for Sunday’s Raid.
I believe our best attempt had her to about 10%. The fight is bugged at the moment and just about every time someone would jump down using the middle hole they would DC (every time for me). The fix was to drop down the holes created my the meteors. Make sure to switch to cat first before dropping down so you take less fall damage. Once they fix the middle hole this won’t be an issue because if you go down the middle you are lowered down slowly using the same strands that you went up on. We thought it might be connected to my form, being bear, so we sent up our pally tank but he also DC’ed the minute he tried to come down. All of a sudden being a feral tank and being able to shift to cat for the jump down paid off…. under 1K fall damage.
On our best attempt we basically ignored DPS on the boss. Unfortunately things were so crazy down below she dropped down and was promptly healed to 100%… so yeah, we went 90% before dying in that burn phase (our healers are insanely good). Sunday I am going to go up as the lone melee DPS to work her down… I am looking forward to it.
Later today I will try and post up a more comprehensive post on the fights I have done this far.
Don’t get me wrong, I am excited about new content, quests, gear, etc.
I wish I was more excited about the buff to Kitty damage.
Why am I not you ask?
Well, rumor has it Firelands raiding is still as melee unfriendly as the current raiding content. (Note, I still only believe this to be the case for Heroic T11 raiding and assuming it will be the same for T12, or worse)
When your 10 man raiding team is expecting you to be boomkin going forward… how excited can you get about feral DPS?
It’s sad really, but I don’t think I am alone in wondering where blizzard went wrong in the “bring the player. not the class” mentality.
As a druid I am fortunate to have the option to play a caster for an expansion. But what of warriors, rogues, and pally’s that want to DPS? Is it no coincidence rogues seem less and less plentiful?
I am still excited and I look forward to playing more boomkin unless needed for some OT/DPS duties on specific fights… but I would have preferred it to be the other way around where going boomkin would be the exception and not the rule.
Thoughts anyone? My guess is people raiding 25’s have less of an issue. We are finding it harder and harder to get the people for a 25 man run. Either through disinterest, scheduling, or just lack of players at any given time.
I really prefer the 10 man format, but it does seem the tuning is just brutal and is possibly hurting the ideology of playing with friends regardless of class.
Oh well, I will continue to trudge on hoping we can at least keep the numbers for one or two 10 man teams in our guild.
Enough information is out that leads me to believe 4T11 and reforging to Haste might be all the rage come 4.2.
Due to the strength to AP conversion nerf and subsequent bleed non buff / direct attack buff I bet the 4T11 increase to AP bonus along with a full reforge to Haste might be the best way to go.
I hope I get gear in Firelands quickly enough that I don’t have to worry about it.
P.S. I am tired of the feral DPS roller coaster. Blizzard needs to figure out what we are already and stick with it.
So I did finally try out 4T11 for the bonus.
Here is my personal opinion based on feel and watching the meters.
I didn’t like it.
Here are the following setups I tested…
- 4T11 (no helm) – Reforging to mastery where possible, then haste where possible, crit when haste and mastery unavailable. – It felt fine but damage looked lower.
- 4T11 (no helm) – Reforging to mastery where possible, then crit where possible, haste when crit and mastery unavailable. – I instantly missed the energy from the high haste from a feel standpoint.
- 4T11 (no helm) – Reforging to mastery where possible, trying to hit a balance between haste and crit. – Felt better but damage still looked lower.
- 2T11 (gloves and pants only) – Reforging to mastery where possible, then haste where possible, crit when haste and mastery unavailable. – It felt fine but damage looked lower.
- 2T11 (gloves and pants only) – Reforging to mastery where possible, then crit where possible, haste when crit and mastery unavailable. – I instantly missed the energy from the high haste from a feel standpoint.
- 2T11 (gloves and pants only) – Reforging to mastery where possible, trying to hit a balance between haste and crit (basically I do this by not reforging gear unless I can reforge into mastery. This leaves me with some gear with haste and some with crit. Basically if I could get mastery I would give up haste first. If an item has mastery already I just leave the Crit and Haste alone on the item – Felt better than the reforging all haste to either mastery or crit strategy or the reforging all crit to haste or mastery strategy.
To me the 4T11 bonus once you factor in having to maintain it using mangle (x3) and watching something like power aura’s timer (and choosing where to clip it for a refresh which ends up necessary when you sacrifice all your expertise and hit.) just isn’t worth it. It’s a complete hassle and if it provides any gain it is too slim to want to mess with another thing to watch. Maybe if I was hit capped and expertise capped and could risk refreshing in the few seconds before it’s expiration I could see it but when sacrificing those 2 secondary stats I only felt safe refreshing it with around 10 seconds left on the buff.
The best thing to do, as I have said in the past, is try these different configurations for yourself and see how they feel and perform in your particular situation and play style.
IMHO with Firelands this close buy T11 for an offspec before worrying about filling the 4T11 bonus for feral DPS.