Leveling

MoP Beta, Where to start questing…

Once you get the Beta installed, if you are like me and want to dive right into questing you will first need to go to Pandaria. To do that you will need to find the Panda in your faction Capital City. The Panda should not be too tough to find in either city as he was placed in the most active area with a moonglow spotlight on him.

When asked, have him port you to Pandaria, there were a couple of different port options, but bottom line you need to end up in the Jade Forest and if you are horde make your way to the Northwestern top of the map, Alliance Southwest bottom of the map to find the starting quest areas. Horde is right above Hellscream’s Hope (Have the Panda port you there if it is an option still), Alliance is at the Wayward Landing (Also probably a port option).

I started out picking talents and a spec that sounded good for leveling. Talent choices really do have a feel for them based on play style so there really probably isn’t a better or worse option just one that fits how you like to level. If you like to grind on multiple mobs while questing you might pick different talents than if you prefer bypassing a lot of combat to get quests completed more quickly.

I knocked out a couple quests and even received my first reward, a two handed staff for either Boom or Kitty, neither of which was better than what I already had in inventory which is typical of every expansion since I raid… so nothing new on that front… except of course that the quest reward is custom so every class will get a useable item from that exact same quest without seeing like 8 possible rewards, just 2 based on which spec you want it for. A very welcome change and I am very happy Blizzard is finally looking at intelligent ways to reward loot.

I will post more after spending some time in the beta this weekend.

Runy returns to WOW.

Just a heads up to all you Druids to check out Runyarusco and her blog. You can find the link in my Blogroll of to the right. I really liked her most recent post about the new Dungeon Journal. Although the Journal will be trumped by most progression raiding guilds in favor of watching videos and reading other online resources I really like the fact that some of the more diehard RP players can get their information from within the game that will lead to success.

I don’t know about everyone else but I still see constant chat traffic in game asking questions that are easily answered by going to Wowhead or any other of the informational sites available. These people are either lazy, are HEAVY into the social aspect of the game, RP people HEAVY into the Fantasy aspect, or unaware of the Wow community on the WWW. I remember when i started playing Wow all the needless running around I did looking for NPC’s, items, mobs, dungeons, etc. My God, I remember when part of the length of leveling was just trying to figure out cryptic quest directions to people, resources, monsters, or places. Then a RL buddy turned me on to Thottbot… thank goodness.

The new Journal extends the solutions Blizzard has offered in aiding people in game with knowing what they need to know. I can see my progression 10 man raid team using it quite a bit since we like to do a lot of fights “Our Style” which is sometimes very different than the standard way people do fights, usually tweaked because of our lack of range DPS. It will also be a good and fast resource when trying to determine why people died. How many times in a raid do you hear “What killed you?” and then “What is that?” LOL. Less tabbing out of the game to look something up is always a good thing (for those of you with single monitor setups). I think pugs will also benefit as it is a place people can learn a little about what they are getting into as a party forms.

Hey Blizz, go a step further now and create a resources journal of where to find ore, herbs, fish, leather, etc… mats… a mats dictionary… and give me a 3rd spec already.

Beta update.

I am now a little over half way through level 84. Leveling 84-85 seems to be taking a lot longer than the previous dings. Kills and quest completion are still giving crazy XP it just looks like the last level is just a lot of work.

I am questing in the Twilight Highlands to finish up, this is also the location of Grim Batol and the new “Ring of Blood” called Crubicle of Carnage. I have not done it yet, maybe I can get some people together to help me out here soon.

I am still a Worgen… what a rip as I am still running around as a Human Druid… bletch… I don’t know what bletch means but it came up in my spell check so I went with it.

Back to Beta…

Finally figured out through the Beta forums that I needed to delete my Cache folder in my Data folder in order to not have WOW crash when I logged in while standing in the Temple of Earth in Deepholm.

Just finished up the couple of quests that lead me to Stormwind for the breadcrumb to Uldum.

Changing gear to Cataclysm greens and blues is looking like a necessity now that mob damage has shot up. Old Wrath gear does not have enough stam methinks come level 83.

On to Uldum VIA Stormwind, will report back on the new zone soon.

My leveling Spec @ 70

Lets start with the first 5 points…

5/5 Ferocity – When grinding and leveling we rip not bite so no Feral Aggression
3/3 Feral Instinct – We want the best chance of going undetected in stealth
2/2 Savage Fury – +20% Mangle DMG
3/3 Thick Hide – For bear O crap moments
2/2 Feral Swiftness – +30% faster in cat form even indoors now and +4% to dodge
1/1 Survival Instincts – Another O crap button but used in Cat or Bear
3/3 Sharpened Claws – +6% to crit
3/3 Preditory Strikes – Bonus attack power
NO SHREDING ATTACKS – not wasting 2 points on shred or lacerate
1/1 Feral Charge – now used in cat form as well.
NO Nurturing Instinct
2/2 Primal Fury – Faster combo points
2/2 Primal Precision – 10 Expertise and 80% refund of energy on missed attacks
5/5 Heart of the Wild – Greater Int, STA, and AP
3/3 Survival of the Fittest – Increase of all stats and less chance to get Crit
1/1 Leader of the Pack – +5% to Crit
3/3 Preditory Instincts – +10% damage to Crits
3/3 Infected Wounds – -20% of attackers attack speed
1/1 Mangle – of course
3/3 King of the Jungle – Tiger Fury gives an instant 60 Energy
2/2 Improved Mark of the Wild – increased stats

3/5 Furor – I don’t shift much between mobs when leveling so I am fine using this as a filler and getting 60 energy on shift
5/5 Naturalist – +10% damage
NO Natural Shapeshifter – see above, when I level I don’t shift out of form much
1/1 Omen of Clarity

Ok, 4 points left…

Going with 2/2 Improved Leader of the Pack – Free heals and mana return while in form
and
2/2 Brutal Impact – 1 more sec on the initial pounce stun so maybe 1 more shred.

Notice I am not going with our 51 point Berserk talent. Sorry but for leveling I think I will live without it until level 71

71 – 1/1 Berserk
72, 73, 74 – 3/3 Mother bear (might start needing this to tank instances)
75, 76, 77 – 3/3 Natural Reaction (might go back and forth with this and the above between 72-77)
78, 79 – Improved Mangle

80 – All bets are off, depending on what I am needed for raiding will determine my build and by then a lot of these talents might have changed.

Here is my level 70 Spec come Tuesday…

SPEC

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