It fell on deaf ears

I went with the warden (the affectionate nickname of my wife) to lunch today and while I was explaining to her that if she needed me to not raid last night and spend time with her and the kids it would have been fine. Last night we didn’t have enough for a 25 man Ulduar run so we ended up doing 10 man and another tank was online and available… well, at least I think he was available.

So I spin this conversation of not wanting to miss Tuesday nights because the damn staff has not dropped off XT yet to the fact that Blizzard is making it easier to get gear with playing with fewer players through 5 man instances.

At this point I sound like the teacher in Charlie Brown, I know this because she sounds the same way when she starts going on about scrapbooking.

So I thought, this would be a good post to put up.

I thought out loud on the way back from lunch how great it is going to be for people that need to take a break from raiding to still have a chance at keeping their gear level at least close to their raiding peers. I mentioned to the wife how people can leave the game just for a couple weeks or months and have little way to recover that time lost and could easily be left out in the cold from playing with friends because of a real or perceived gear disadvantage. Now if these people can just find a little time each night and just 4 other friends, guildmates, or players they can in essence bridge the gap between when they stop and start raiding again.

Everyone say’s these changes cater to the “casual” but these changes can aid with the unfortunate that have to take a break from the game for many other reasons. This change will even give hard core players a way to keep up during their time away from raiding. Yes, even sometimes hard core players might have to step away from the game for something more important.

I hope Blizzard continues to do what is necessary to give opportunities like this to its players. I have been lucky to stay actively raiding now for going on 3 years but I know of a lot of people that have had to leave and never were able to make it all the way back.

An update on my own adventures as of late.

You might have noticed I just recently got some achievements in 5 man heroics. I am currently chipping away at those in hopes to get a Red Proto Drake. I had an absolute blast working on these with a pickup group of guildmates. If you have not attempted these I suggest you do as they are a ton of fun.

I recently started doing my Dailies again jousting and what not for more tokens to upgrade my squire when 3.2 rolls out. Having a portable bank/e-mail/vendor is just too good to pass up. I also starting doing my Oracle dailies since I already hit exalted with the wolfmen of the Basin. I almost fell guilty bashing their little heads in every day… almost… I blame having to gather chickens for the reason it doesn’t bother me. I don’t miss the chickens.

I am also now trying to solo Sethekk once a day for the mount. It takes about 30 minutes max so not terrible, just terribly disappointing every time I walk away with just a worthless enchanting mat.

Ulduar 25 is still proving to be challenging (not in the nerf more shit way), summer lull and all. We still only get 1 day really of a good turnout with 1 so so and a 3rd impossible to run. It is what it is and I am looking forward to new content and the 2 week raid lockout and a better chance to progress.

Some huge changes in 3.2

For the most part I am staying away from posting daily the changes that come out regarding patch 3.2 but I thought I had to at least mention and address these latest developments.

  1. Raid lockout periods will be able to be adjusted from 1 week to 2 weeks. This way a guild can work on progression without having to clear previous content again. Sure the guild gives up farming gear in this scenario but I like the direction of giving guilds with less weekly time more of a chance to clear content.
  2. Paid faction transfers. I would have to think just about everyone has caught wind of this by now as it looks to be the hottest topic of change coming. I think Blizzard just threw it in there so people will ignore all the other drastic changes going on…lol. I for one am excited of the possibility of getting my BELF hunter over to alliance since she has been gathering dust at level 67 with no horde friends around.

I would get into the 1 token for any slot reward system in T9 but who knows if that will actually be implimented or if it is just a PTR thing so for now I am not going to discuss it. New T9 gear for druids can be seen HERE

You might want to run some Wintergrasp before 3.2 hits to pick up Titan-Forged Legguards of Triumph which look really nice for tanking.

You may have also heard about the ability to trade BoP items that drop in a raid to other members of the same raid within some time frame. Not a big deal really but might speed up boss kill looting and avoid having to contact GM’s after a looting mistake by a RL.

There are various profession changes all of which I won’t go into but if you are a engineer you might want to check them out, they seem to have the most changes coming down the pipe.

The most interesting raiding info I have seen (outside of more Ulduar nerfs) is that in the new raid instance apparantly there might be the possibility of facing a boss that morphs into one of many possible WOW bosses from any of the 3 WOW releases… and you thought your Vashj days were over… 😉

This just in.

A blue post about new raiding content in the next patch.

A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.

So I guess now you leet players can just skip the non heroic versions which undoubtedly will be too easy and stop whining about hard mode encounters. See how it all works out.

There is also this but I am not exactly clear on what it means.

Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.

My guess it will be yet another way for the leet to epeen.

It all sounds pretty good to me, should satisfy everyone except those that will still think that unproven player A should not even get to see boss B because they didn’t kill or clear content X.

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